I created a custom navigation mesh pathfinding that can handle huge amounts of units almost simultaneously. This is a log of the many revisions I did.


Another exercise project: A collection of spline functions for Unity.









I did this to get an overall impession of how udk works. The controller, pawn, shaders, physics etc. The shield effect is about the same as used in my other video, except I use decals to project the impact effects.

This is a rapid prototype of a project that has been canceled. The idea is to build stations around planet's in a solar system. Each planet has an orbit where the ships can travel within. Interplanetary transit takes up a ship's energy which is also used to fire and can only be restored in orbits or carriers. That way one has to wait for two planets to come close to each other before attacking.

A 3D Screensaver which lets you fly around the Earth. On the nightside you can see the lights of the cities. Not all textures are made by me, see license during the installation.


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