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AdvKit.AdvKitPhysicalMaterialProperty

Property to determine what a surface is The booleans are mutually exclusive, but nothing should break in case multiple are set to true 2013 by FreetimeCoder www.freetimestudio.net

AdvKit.AdvKitPhysicalMaterialProperty

Variables Summary
AdvKitPhysicalMaterialProperty
boolbIsClimbableWall
boolbIsSlide
boolbIsWallJumpingPossible
floatfSlideControlStrength


Variables Detail

AdvKitPhysicalMaterialProperty

bIsClimbableWall Source code

var(AdvKitPhysicalMaterialProperty) bool bIsClimbableWall;
can climb on this surface

bIsSlide Source code

var(AdvKitPhysicalMaterialProperty) bool bIsSlide;
can slide on it

bIsWallJumpingPossible Source code

var(AdvKitPhysicalMaterialProperty) bool bIsWallJumpingPossible;
can use this to wall jump

fSlideControlStrength Source code

var(AdvKitPhysicalMaterialProperty) float fSlideControlStrength;
how much control the player has on the slide (on a scale from Zero to One)


Defaultproperties

defaultproperties
{
	fSlideControlStrength = 1
}

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Creation time: Di 17.9.2013 17:47:16.731 - Created with UnCodeX