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/** * Property to determine what a surface is * The booleans are mutually exclusive, but nothing * should break in case multiple are set to true * * 2013 by FreetimeCoder * www.freetimestudio.net */ class AdvKitPhysicalMaterialProperty extends PhysicalMaterialPropertyBase; /**can climb on this surface*/ var() bool bIsClimbableWall; /**can use this to wall jump*/ var() bool bIsWallJumpingPossible; /**can slide on it*/ var() bool bIsSlide; /** * how much control the player has on * the slide (on a scale from Zero to One) */ var() float fSlideControlStrength; DefaultProperties { fSlideControlStrength = 1 } |
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