Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

AdvKit.AdvKitPhysicalMaterialProperty


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
/**
 * Property to determine what a surface is
 * The booleans are mutually exclusive, but nothing
 * should break in case multiple are set to true
 * 
 * 2013 by FreetimeCoder
 * www.freetimestudio.net
 */
class AdvKitPhysicalMaterialProperty extends PhysicalMaterialPropertyBase;

/**can climb on this surface*/
var() bool  bIsClimbableWall;

/**can use this to wall jump*/
var() bool  bIsWallJumpingPossible;


/**can slide on it*/
var() bool  bIsSlide;

/**
 * how much control the player has on 
 * the slide (on a scale from Zero to One)
 */
var() float fSlideControlStrength;

DefaultProperties
{
	fSlideControlStrength = 1
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 25.7.2013 16:50:28.000 - Creation time: Di 17.9.2013 17:47:16.834 - Created with UnCodeX