AdvKit.AdvKitLeverTrigger
- Modifiers
- placeable ClassGroup ( AdvKit )
A sample lever to be triggered by the Use() exec function.
Triggers have to be used in Kismet, otherwise Use() will not find it
2013 by FreetimeCoder
www.freetimestudio.net
AdvKit.AdvKitLeverTrigger
Functions Summary |
 | | OnAnimEnd (AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime))
|
 | | PostInitAnimTree (SkeletalMeshComponent _skelComp))
|
 | bool | UsedBy (Pawn User))
|
var AnimNodePlayCustomAnim customAnim;
var SkeletalMeshComponent mesh;
var name nAnim_Activation;
var name nAnim_Deactivation;
AdvKitLeverTrigger
event OnAnimEnd ( AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime) )
simulated event PostInitAnimTree ( SkeletalMeshComponent _skelComp) )
function bool UsedBy ( Pawn User) )
defaultproperties
{
Begin Object Name=Sprite
HiddenGame=true
End Object
begin object Class=SkeletalMeshComponent Name=MeshComp0
AnimSets(0)=AnimSet'AdvKit_Assets.Lever.S_Lever_Anims'
AnimTreeTemplate=AnimTree'AdvKit_Assets.Lever.AT_Lever'
SkeletalMesh=SkeletalMesh'AdvKit_Assets.Lever.S_Lever'
Scale = 13
Translation=(Z=-40)
CastShadow=true
bCastDynamicShadow=true
End Object
mesh=MeshComp0;
Components.Add(MeshComp0)
bHidden = false
vPawnOffset = (X=-28.0,Y=0.0,Z=15.0)
nAnim_Activation = Activate
nAnim_Deactivation = Deactivate
} |
Creation time: Di 17.9.2013 17:47:16.717 - Created with
UnCodeX