- Modifiers
- placeable ClassGroup ( AdvKit )
Pole Actor used by AdvKitPawn to climb on
2013 by FreetimeCoder
www.freetimestudio.net
AdvKit.AdvKitPole
AdvKitPole
var(
AdvKitPole)
CylinderComponent cylinderComponent;
final simulated final function vector GetCollisionExtent ( ) )
final simulated function float GetCollisionHeight ( ) )
final simulated function float GetCollisionRadius ( ) )
final function float GetMaxHeight ( ) )
final function float GetMinHeight ( ) )
defaultproperties
{
begin object class=DynamicLightEnvironmentComponent name=LightEnv
end object
Components.Add(LightEnv);
begin object class=StaticMeshComponent name=MeshComp0
StaticMesh = StaticMesh'AdvKit_Assets.PoleClimbing.SM_Pole'
LightEnvironment=LightEnv
end object
Components.Add(MeshComp0)
mesh = MeshComp0
Begin Object Class=CylinderComponent Name=CollisionCylinder
CollisionRadius=10
CollisionHeight=128
BlockNonZeroExtent=true
BlockZeroExtent=true
BlockActors=true
CollideActors=true
HiddenEditor = false
End Object
CollisionComponent=CollisionCylinder
cylinderComponent=CollisionCylinder
Components.Add(CollisionCylinder)
bCollideActors = true
bBlockActors = true
bEdShouldSnap = true
RemoteRole=ROLE_SimulatedProxy
}
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Creation time: Di 17.9.2013 17:47:16.747 - Created with
UnCodeX